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Mercyrail: Haven Bound

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Fact sheet

Developer
Nicholas Martin
Publisher
Built by Rebels
Release date
Coming soon to Early Access
Platforms
Windows, SteamOS + Linux
Price
TBA
Players
Single-player
Languages
English (interface, audio, subtitles)
Genre
Survival strategy / narrative management sim
Music
Voidforce
Trailer
YouTube
Community
Discord
Wishlist on Steam

Short description

Britain fell a year ago. You're running the last train out of a dark Waterloo. Steer north across the real UK rail network towards a rumoured survival colony called Haven. Decide who gets a place, send your crew into empty towns for supplies, and keep everyone alive long enough to get there.

Long description

Britain collapsed about a year ago. The infection burned through London long before you got here, and what's left at Waterloo is a dark station with one loaded train in it. You're in charge of that train. It's called Mercyrail, it was paid for by a man who helped break the railway in the first place, and it's heading north to a rumoured survival colony called Haven. Nobody on board has seen it.

You run the whole train from a CRT terminal: pick the route across about 2,600 real stations from OpenStreetMap, read passenger dossiers and decide who gets a place, send crews into empty towns for food, fuel, medicine, water and spare parts, and keep the train running long enough to reach Glasgow. The story runs the whole length of the line, several arcs deep, and every choice carries forward. The train that reaches Haven is the one you made.

The soundtrack features darksynth and synthwave by Voidforce, an electronic artist from Trondheim, Norway.

Key features

  • >Run it all from one terminal. Pick the route, read the dossiers, send the crew out and wait for their reports, all through one old CRT screen that was only ever built to run a timetable.
  • >The real UK rail network. About 2,600 stations and 2,800 connections from OpenStreetMap, and there's no set route north. Failed points, flooding, barricades and derailed stock block the lines. Clear them with fuel and parts, or take the slow way round.
  • >Decide who gets a place. Every seat is another mouth to feed and water the whole way north. Run a first class train for a few, a steerage train for everyone else, or a mix that has to live with itself. The people you turn away are remembered.
  • >Keep the train running. Scavenge food, fuel, medicine, water and spare parts into one shared hold. Repair at depots. Treat the sick. Every abandoned carriage you couple on changes what the train burns to move.
  • >Send the crew out. Search reports come back in real time. Push deeper for a bigger haul, or bring them home before someone gets hurt. Crew get better the more they go out, which makes losing one hurt more.
  • >Every choice matters. The story runs the whole length of the line, several arcs deep. Who you help, who you turn away, what you pay and what you refuse. None of it is forgotten. The train that reaches Haven is the one you made.

Trailer

Early Access trailer: https://www.youtube.com/watch?v=BB-wH_Pq5w4

Screenshots

1920×1080 JPG. Click to download.

Logos and art

Credits

Design and development
Nicholas Martin
Publishing
Built by Rebels
Music
Voidforce
Railway data
© OpenStreetMap contributors, ODbL 1.0